166 research outputs found

    BOLLOCKS!! Designing pervasive games that play with the social rules of built environments

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    We propose that pervasive games designed with mechanics that are specifically in opposition with, or disruptive of, social rules of the environment in which they are played, have unique potential to provide interesting, provocative experiences for players. We explore this concept through the design and evaluation of an experimental game prototype, Shhh!, inspired by the juvenile game Bollocks, and implemented on Android mobile devices, which challenges players to make loud noises in libraries. Six participants played the game before engaging in semi-structured interviews, explored through inductive thematic analysis. Results suggest that the game provoked in players a heightened awareness of social rules, as well as a complex social dilemma of whether or not to act. We conclude by presenting a model for designing games that play with the social, as well as physical, rules of the environments in which they are set

    Multimodal augmented reality tangible gaming

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    This paper presents tangible augmented reality gaming environment that can be used to enhance entertainment using a multimodal tracking interface. Players can interact using different combinations between a pinch glove, a Wiimote, a six-degrees-of-freedom tracker, through tangible ways as well as through I/O controls. Two tabletop augmented reality games have been designed and implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation results showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an augmented reality pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial evaluation showed that tangible interaction is preferred to keyboard interaction and that tangible games are much more enjoyable

    Huggy Pajama: A remote interactive touch and hugging system

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    10.1007/978-1-84996-137-0_7Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing161-19

    ACM International Conference Proceeding Series: Welcome address

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    ACM International Conference Proceeding Seriesix

    Interactive theater experience with 3D live captured actors and spatial sound

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    10.1007/978-1-84996-137-0_3Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing59-8

    Metazoa Ludens: Mixed reality interaction and play between humans and animals

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    10.1007/978-1-84996-137-0_4Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing83-11

    Kawaii/cute interactive media

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    10.1007/978-1-84996-137-0_9Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing223-25
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