166 research outputs found
BOLLOCKS!! Designing pervasive games that play with the social rules of built environments
We propose that pervasive games designed with mechanics that are specifically in
opposition with, or disruptive of, social rules of the environment in which they are played, have
unique potential to provide interesting, provocative experiences for players. We explore this
concept through the design and evaluation of an experimental game prototype, Shhh!, inspired
by the juvenile game Bollocks, and implemented on Android mobile devices, which challenges
players to make loud noises in libraries. Six participants played the game before engaging in
semi-structured interviews, explored through inductive thematic analysis. Results suggest that
the game provoked in players a heightened awareness of social rules, as well as a complex
social dilemma of whether or not to act. We conclude by presenting a model for designing
games that play with the social, as well as physical, rules of the environments in which they are
set
Multimodal augmented reality tangible gaming
This paper presents tangible augmented reality gaming environment that can be used to enhance entertainment using a multimodal tracking interface. Players can interact using different combinations between a pinch glove, a Wiimote, a six-degrees-of-freedom tracker, through tangible ways as well as through I/O controls. Two tabletop augmented reality games have been designed and implemented including a racing game and a pile game. The goal of the augmented reality racing game is to start the car and move around the track without colliding with either the wall or the objects that exist in the gaming arena. Initial evaluation results showed that multimodal-based interaction games can be beneficial in gaming. Based on these results, an augmented reality pile game was implemented with goal of completing a circuit of pipes (from a starting point to an end point on a grid). Initial evaluation showed that tangible interaction is preferred to keyboard interaction and that tangible games are much more enjoyable
Huggy Pajama: A remote interactive touch and hugging system
10.1007/978-1-84996-137-0_7Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing161-19
ACM International Conference Proceeding Series: Welcome address
ACM International Conference Proceeding Seriesix
Interactive theater experience with 3D live captured actors and spatial sound
10.1007/978-1-84996-137-0_3Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing59-8
Metazoa Ludens: Mixed reality interaction and play between humans and animals
10.1007/978-1-84996-137-0_4Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing83-11
Kawaii/cute interactive media
10.1007/978-1-84996-137-0_9Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing223-25
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